This is my final video for my Art 220 class. Well I hope you guys enjoy.
http://www.youtube.com/watch?v=YzZGiSx-NN4
Sunday, December 5, 2010
Last day of class
On Wednesday we talked about classes that we are going to be taking in the winter semester, then Jimmy talked about what we should expect to see in these classes. He also talked about what to look forward to after we graduate, like what companies would be looking for from us and ways to prepare our self. After that he let us go home early.
Tuesday, November 30, 2010
Beautiful Losers
On Monday Jimmy showed us a documentary on a group of artists called the "Beautiful Losers". At the end of the film he gave us a homework assignment to answer two questions on the film. The first question was What was there inspiration? In the film I felt that their inspiration came from the kids they grew up with , a lot of their child hood memories and the innocence of youth. The second question was What where there ideas? One thing was to be self inspired, not fitting in, non judging and to think out of the box. A lot of their ideas were also based on being creative and not labeling themselves as one particular thing. As they grew older, most of them became designers and artists for commercial art, but they never lost their original views on art. They didn't sell out, but they bought their style of art to the mainstream world and let people who wouldn't normally see it take a look at it.
I really liked this movie I thought that it was very inspirational, after seeing it gave me motivation to do what I want and not let people bring me down on my art.
Sunday, November 28, 2010
Wednesdays class
On wednesday we discussed the ideas that we had about how we could promote the graphic design program at school to students that went to Cal State Los Angeles. I thought that it was cool how we got to present our ideas. When we presented our ideas one thing that I noticed was that it that made it feel like our class was a graphic design group and we were all individuals and went up and presented our ideas to the group. Another thing that was helpful was the feedback that the people in our class gave each person as they presented their ideas.
Tuesday, November 23, 2010
The Monday Class
During the first part of class on Monday, we talked about what Graphic Design is and Jimmy said that the it is a term that is evolving and it is a term that is problematic and always changing. After that we created a list of where we could find graphic design now. In the second part of class we had ten minutes to come up with a story with things that we had in our backpacks and our pockets. We had to work in groups of two. The story that me and my partner came up with was called "The Gray Wolf's musical journey". The things that we used for our story was a bookmark that had an image of a wolf, a high lighter, geek squad flash drive, Ipod and a Blackberry Bold cell phone. All these things told our story about the journey of the wolf trying to find music.
Sunday, November 21, 2010
Production
The Chapter on Production was interesting because it was supposed to be the final of all these processes, but it is also sort of the beginning as well. I like how the author explains that Production doesn't mean that the designer is off and ready to leave the work for someone else. I know that as a designer, I wouldn't want to leave my project to the production team and walk away. It is important to be there for this stage just like all the rest. You want to see the finished product.
One important point in the chapter was the various prototypes. The throwaway prototype is used specifically to be thrown away. You only need it once to test the product at a certain stage. The prototype that I can relate to the most is Evolutionary Prototyping. I like it because you can use it as your work progresses and when you need to. Like your project, your prototype can grow and be molded and fitted to what you need it to be.
As a designer, you are always going to have to deal with feedback. Negative or positive feedback is most important at the production stage because you have to bring your project to life. You have to listen to both sides even though you don't want to hear the negative and just want to hear the positive. You have to listen to the positive feedback to figure out how to fix your project, and you have to hear the negative because you need to know what is wrong before your idea goes out to the public and does not get good reviews.
One important point in the chapter was the various prototypes. The throwaway prototype is used specifically to be thrown away. You only need it once to test the product at a certain stage. The prototype that I can relate to the most is Evolutionary Prototyping. I like it because you can use it as your work progresses and when you need to. Like your project, your prototype can grow and be molded and fitted to what you need it to be.
As a designer, you are always going to have to deal with feedback. Negative or positive feedback is most important at the production stage because you have to bring your project to life. You have to listen to both sides even though you don't want to hear the negative and just want to hear the positive. You have to listen to the positive feedback to figure out how to fix your project, and you have to hear the negative because you need to know what is wrong before your idea goes out to the public and does not get good reviews.
Screen Printing Workshop at Erge Designs
On Friday, November 19, 2010, I went to the screen printing workshop at Erge Design that GAUGE hosted. This workshop was so much fun. I got to learn the process of screen printing. The type of screen printing that we got to do was hand made. At Erge they have two types of machines that they do screen printing on. One is hand made screen printing and the other is an automatic machine that does all the process of the screen printing. What I enjoyed about the screen printing work shop was that in the end we got to use the hand made screen printing machine. I made two shirts that had two different designs and we got to use two different types of paints. One was water based paint and the other was plasticizing paint. Here are the two shirts that I got to make. The shirt on the top is made with water base pain. It is a plain look and the shirt on the bottom is made with plasticizing paint. With plasticizing paint I learn that it gives it a plastic shiny look.
Dreams
On Wednesday we watched "What are Dreams?" It was a movie made by Nova. I thought that this movie was good. I learned some interesting things about dreams. I learned the when we go to sleep we have four stages that we go into before we start to dream. Stages 1 and 2 are light sleeping, then in stages 3 and 4 we are actually asleep. From stage 3 and 4 our sleeping stages go backwards; we go stage 4,3,2 and 1. Then we fall into REM sleep, where our bodies go numb and we start to dream.
I learned that some people suffer from REM sleep disorder. These type of people act out their dreams and don't even know that they are doing it. They feel that they are sleep and are not aware that they are acting out their dreams. There is another rem sleep called non rem sleep. What happens here is that we just sleep through our dreams and we don't dream. One thing that is good about non rem sleep is that it helps people study while you sleep because whatever you were trying to study before you went to bed, your brain studies it while you are sleep. It was amazing to see what made our nightmares. This was due to having too much REM sleep. They say that nightmares can be good because these dreams are helping us prepare for a situation that could happen in the regular world. Since it is a nightmare we act it out in our dreams, and when this happens to us in the real world we are prepared for it.
I learned that some people suffer from REM sleep disorder. These type of people act out their dreams and don't even know that they are doing it. They feel that they are sleep and are not aware that they are acting out their dreams. There is another rem sleep called non rem sleep. What happens here is that we just sleep through our dreams and we don't dream. One thing that is good about non rem sleep is that it helps people study while you sleep because whatever you were trying to study before you went to bed, your brain studies it while you are sleep. It was amazing to see what made our nightmares. This was due to having too much REM sleep. They say that nightmares can be good because these dreams are helping us prepare for a situation that could happen in the regular world. Since it is a nightmare we act it out in our dreams, and when this happens to us in the real world we are prepared for it.
Communication exercise
On Monday we played a game called What and Who? it was a communication exercise that challenges the communication skills among our group. Jimmy showed us a paint tube and a board eraser, then he told us that the paint tube was going to be the what? and the board eraser was going to be who? He started by telling us that he was going to introduces what? and pass it to the left. When he introduced it to the person next to him, he was going to say, "this is a what?" and then person would say "what?" and he would answer, "a what?" then the person would say "oh a what?". Then, that person would past to the next person next to them and they would say this is' "a what?" and the person that they where trying to pass it to would say "what?", like they didn't know what it was and the person with the object would act like they forgot what it was and would have to turn back and ask Jimmy what it was and jimmy would say "a what?" and that person would say that to the person that they where trying to pass it to. An they would say, oh a what? then the circle would repeat itself again.
After a while of passing a what around he then he started to past the who? to the right side when he introduced it to the this person he was going to say, "this is a who? and then person would say who? then he would say a who? then the person would say "oh a who?. This process went on the same as "a what?"then that person would past to the next person next to them and they would say this is' "a who? and then it would repeat itself again.
As we played for a while the game got challenging when the person in the middle had to pass a what and a who at the same time. It got confusing because when the left side got the chance to say "this is a who" and pass the eraser to the left side and the right side had to pas the paint of tube and say "this is a who", some of the people in the group had a problem of keeping track of what they had to say. In the end the object of the game was to pass both objects around the circle and to have them end up in Jimmy's hands. In the end the thing that I learned about the game was that it required a lot of focus, group communication and memory. I really liked the game, it was so much fun. I liked it so much that I decided to play it with my 3rd graders at work and the same problem happen to them like it happened in our group; they had a hard time when the person in the middle had to pass the objects at the same time, in the end they had a good time playing the game.
After a while of passing a what around he then he started to past the who? to the right side when he introduced it to the this person he was going to say, "this is a who? and then person would say who? then he would say a who? then the person would say "oh a who?. This process went on the same as "a what?"then that person would past to the next person next to them and they would say this is' "a who? and then it would repeat itself again.
As we played for a while the game got challenging when the person in the middle had to pass a what and a who at the same time. It got confusing because when the left side got the chance to say "this is a who" and pass the eraser to the left side and the right side had to pas the paint of tube and say "this is a who", some of the people in the group had a problem of keeping track of what they had to say. In the end the object of the game was to pass both objects around the circle and to have them end up in Jimmy's hands. In the end the thing that I learned about the game was that it required a lot of focus, group communication and memory. I really liked the game, it was so much fun. I liked it so much that I decided to play it with my 3rd graders at work and the same problem happen to them like it happened in our group; they had a hard time when the person in the middle had to pass the objects at the same time, in the end they had a good time playing the game.
Sunday, November 14, 2010
Communication Reading
This chapter was all about communication. As a graphic designer, it is important to communicate with others to get our ideas across. I like how this chapter deals with ways to communicate with clients and people you have to work with so that your work can be understood. One important concept of communication that I found was language. Aspelund says that language can be emotional or informational. I think that being emotional is more important when you are talking with a client about a specific project. You want the client to know that what you think is important is what they think is important. Dealing with an emotional language, you can have what the author calls a “point to point relationship”. This means that you can discuss each point of reference and how it relates to the overall design.
Another important factor in communication is the fact that different audiences need different types of communication. This can include where you decided to unveil your project, what type of pencils you use, and how you present your ideas to the client, or your design team. I think that Aspelund does a great job in this chapter of giving us as the designer different ideas of working with different types of people and projects and giving us ways to get views and ideas out to the public.
One of the main parts of communication is presentation. Presentation is how you show others your concept and ideas. Aspelund compares a presentation to being like a performance. The same way an actor gets ready to perform, a designer needs to be ready to make a presentation that will show someone else exactly what they want to do. He says that you have to know your lines, what direction your project is going into, and what is your motivation for the project.
In the end, I think that communication is very important in the art of graphic design. If you can’t get your point across to the people who are buying your product or the people that you are designing something for, then it’s not going to work. I also learned in this chapter that there are a lot of different types of communication and what works for one person probably wont’ work for someone else. You need to be ready to work with all types of personalities and you need to be able to communicate with them as well.
Concept Development
On Wednesday we worked with Decimal and Binary number. Jimmy gave us a problem to solve as a group, and he told us that binary numbers are only 0 and 1 and that 2, 3, 4 and etc are not binary numbers. He told us to look at the pattern that we saw in the binary problem and from that we would be able to figure out the numbers for 8, 9 and 10. This was the problem that he gave us:
Decimal Binary
0 0
1 1
2 10
3 11
4 100
5 101
6 110
7 111
8 ?
9 ?
10 ?
Then he told us to come up with answers of 8, 9 and 10 of the binary numbers. It wasn't easy. At first we came up with these binary numbers for 8, 9 and 10, 1000, 1001 and 1110. Then Jimmy started to ask the group if we all agreed with these numbers. One of our group members said that she didn't agree and she came up with the numbers 1100, 1101 and 1110. At first I agreed with 1000, 1001 and 1110, but I started to look at the pattern of the binary numbers and it didn't go with the pattern. But when our group member came up with 1100, 1101 and 1110, these numbers made more sense and I agreed more on these numbers being right. After Jimmy asked the group if we all were in favor of these numbers and our group got split with people that agreed and disagreed. After this Jimmy talked about methodology and how important it was as a graphic designer to be able to explain to a client a project and if that client didn't agree with you, that meant that you would have to come up with other ways to explain it to your client. In the end I learned that this exercise was not easy because we as group couldn't get everyone to agree with the numbers that we came up with. It also made me see that with our client there will be a day where I will have to use other methods to make my client see what I'm doing for them.
Decimal Binary
0 0
1 1
2 10
3 11
4 100
5 101
6 110
7 111
8 ?
9 ?
10 ?
Then he told us to come up with answers of 8, 9 and 10 of the binary numbers. It wasn't easy. At first we came up with these binary numbers for 8, 9 and 10, 1000, 1001 and 1110. Then Jimmy started to ask the group if we all agreed with these numbers. One of our group members said that she didn't agree and she came up with the numbers 1100, 1101 and 1110. At first I agreed with 1000, 1001 and 1110, but I started to look at the pattern of the binary numbers and it didn't go with the pattern. But when our group member came up with 1100, 1101 and 1110, these numbers made more sense and I agreed more on these numbers being right. After Jimmy asked the group if we all were in favor of these numbers and our group got split with people that agreed and disagreed. After this Jimmy talked about methodology and how important it was as a graphic designer to be able to explain to a client a project and if that client didn't agree with you, that meant that you would have to come up with other ways to explain it to your client. In the end I learned that this exercise was not easy because we as group couldn't get everyone to agree with the numbers that we came up with. It also made me see that with our client there will be a day where I will have to use other methods to make my client see what I'm doing for them.
Tuesday, November 9, 2010
Creative brief
On Monday we talked about the importance of a creative brief. With a creative brief you have to answer these questions who?, what?, why?, when?, how? and where?. A creative brief puts in writing the idea of your understanding of the project that you are working on for your client. They can also sometimes be proposals because since it is a written document of the project. We also discussed that when doing work with a client it is always better to take your time on a project. This is also a good tip if you want to actually make money. If you work too quickly and the work is not good enough, there is a chance the client won't pay you what it would have been worth. Don't get me wrong there will be a time where the client wants you to do a project in two days. But if you have a client that allows you to take your time on a project it is better for you to do so. The other part of the class we went over on the project was where we had to come up with a phrase and ten images that change what the phrase means. My phrase was "don't ask don't tell". These were the two images that the class chose to be my best ones.
Sunday, November 7, 2010
Definition and Modeling
After reading the chapter on Conceptualization, it was very easy to get into this Chapter about definition and modeling. The first thing that I found interesting was the fact that Aspelund compares a concept to a ghost. He says that a concept is something that we see out of the corner of our eye and once we turn around, it’s gone. It’s something that we don’t have a grip on. What comes next is definition. When we define our concept, we bring it out of the corners of our minds and into reality. Before your idea can become an actual reality, there are rules that we as designers need to follow. An idea or concept needs to have a purpose in the society that is going to use it. It has to have a function, a purpose and it needs to be cost efficient so that people can buy it.
One thing I learned about definition is that you have to know what you want and you can’t be in doubt about your work. As an artist and a designer, there are many times where I feel like my work isn’t good enough and I want to start over. What I have to tell myself and what the author talks about is that I can only make it so good. I can’t keep focusing on the bad parts or the idea will never leave the paper. Sometimes I just have to let it go and fix it later.
After figuring out the definition and purpose of my work, I like how the book focuses on modeling because you can’t have a project without a model. A model is something that takes what’s in your mind and lets other people see what it is. Once again, Aspelund breaks down every process, from the sketching to the actual physical model. As a graphic design student, I appreciate the little parts he puts in each chapter to help me along the way. One of these in this chapter was the fact that sometimes my model might not look like the sketch or even be the same proportion as my sketch. Problems come up all the time with any project and it is important to be prepared. These tools that he offers I think make it possible for designers like me to get the job done and be ready for whatever happens.
Wednesday's class 11/4/2010
On Wednesday we saw a video called "The Powers of Ten". This video was made by Charles and Ray Eames. I found it very interesting how they use the power of ten and the effects it has as the camera zooms out. I liked how they zoomed out til we got all the way into outer space. Another part that was cool was how as we went to outer space the camera started to zoom in all the way to the beginning with two people and it started to zoom in to a proton of nucleus of carbon atom beneath the skin of a human hand. Another thing that I liked was the different learning facts. For example in outer space they talked about the planets, the solar system and the stars. But when they zoom in you get to learn about the hand and how it relates to the atmosphere of the galaxy. There are clusters of stars and galaxies throughout space and then you reach just darkness. At the same time, there are clusters of cells in the hand until you reach the carbon atom and then there is darkness. I thought it was interesting how the two were tied together.
Moday's class 11/1/2010
On Monday we talked about the meaning of Methodology. I found that it was a set of methods, principles and rules. With this word we started to think about how it was related to graphic design. The way that I feel that this is related to graphic design is that as a designer when there's a project that we need to do for someone, we first start off by finding a method to create whatever it is our client wants to be created, whether it is a logo or magazine lay out. After we think about what method that we plan to use we then look at the principles of what we need to do first. We have to stay true to the principles of the clients ideas, thoughts, and how they want to be represented. But with any project there are always rules that we as the designer need to follow. These rules keep us on the right track so that the finished product is what we want or what the client wants.The rules also keep the project in line making sure that it fits the need of whoever it is that the client wants it to focus on.
Wednesday, October 27, 2010
Game Day!
Today in Jimmy's class we played board games for the entire class period. Not only did we get to be kids and get to see how fun they were, but we got to study the board games. The things that we had to study were the story, characters, themes, icons, conflict, risk-reward, symbolism and the way you win. When I started to play the games with my classmates I kept these things in mind. The games that I got to play were Chutes and Ladders, Scrabble, Cranium and Life. The game that really stood out to me was Life. As I was playing it with my classmates I started to think about different things like what was the theme behind Life. I figured that by taking a career or taking the college path and seeing if the game gives you a great outcome in Life, it was as though you got to learn a thing or two about real life. The characters in the game were cars. The way that you won the game was to get through it and the person with the most money in the end won. With playing the game we had to find the strategy of the game. We learned that if on your turn you landed on the space that had trade salary with another player, this was the best thing that you can get because you were able to get a higher salary than the one that you got in the beginning of the game. In the end, I liked how much fun we all had playing the game.
Monday, October 25, 2010
A TED speech with John Maeda
I liked this speech that Jimmy showed us in class today about John Maeda on simplicity. One thing that I liked about his speech was how he explained the law of Simplicity and complexity. I liked when he said, "Simplicity is about living life with more enjoyment and less pain." I liked the fact that the message was how we should look at the simple things in life and how we should enjoy the things we see in the world. This discussion inspires me to try to be less stressed and look at the world through more simple eyes. There are a lot of things that people don't see because they simply don't open their eyes.
Sunday, October 24, 2010
The conceptualization reading
The further I get into this book, the further I feel like being led in the right direction of where my work is going and how I can make it better. This chapter on conceptualizing goes into detail about how to make your vision become a reality. A main theme that starts off the chapter is Gestalt Perception. It talks about how to get your concept across to others as well as how to make sure it’s what your client wants and needs at the same time. You have to take in all aspects of your idea even though you only have a concept. You have to take that concept and make it come alive on paper and in the eyes of the people that you need to sell it to and the people you need to work with.
One good idea that I learned about creating my concept is brainstorming. The book tells you that any kind of organization is a good start and I like that. I always thought organization had to be this big deal and I should have everything in order, but I was wrong. All I really need is a notebook or just a place to put my random ideas to paper so that I can go back to them later. There doesn’t have to be a plan and I appreciate it because that is not how I work when I’m starting a project. I also like the idea of brainstorming by myself. It’s hard sometimes to get my thoughts out to others without going over them in my head first so brainstorming on my own is a good tool to help me get started. I also think that cubing is a great way to get in order. You have to look at your work from six different perspectives. I think that by doing this, you can hit every obstacle from every angle. It’s like covering your bases and making sure every part of your work is taken care of.
When I was reading about Jill Pable and her work in interior design, I was glad to read about someone else who puts her heart into her work. She works with homeless people and the way she designs shows how she is willing to help others. It goes back to the first part of the chapter where Aspelund makes it clear that you have to make sure your concept helps, not hurts, society and the environment as a whole.
Classroom Presentation
On Wednesdays class we talked about presentation and how important it is for a graphic designer to have these skills. Jimmy made us understand that as a graphic designer we will be presenting a lot and that we should get comfortable at doing them. It was nerve racking when he made everyone in the class get up and talk about three things that people wouldn't know about you. I thought that the practice was a good thing but when I went up I was so nervous. But in the end, I like how Jimmy made the people in our class give us some feedback about we need to work on when we present.
Tuesday, October 19, 2010
Working with images
On Monday's class with Jimmy we all shared our images with our ten phrases, and it seemed that a lot of us were wrong about the assignment. So for our homework we had to redo the assignment again. This time, we were all put to the challenge to find another image and ten new phrases. As I did this assignment again I learned just like the first time that it was hard. What made it hard for me was to look at the image and come up with different phrases. As I came up with some of them that I though would be good, I would read them and think that they didn't sound right or that they were dumb. In the end I learned that you have to be creative and to push your creativity. It's a lot of work just to come up with an idea. It takes a lot of thinking about the picture you're looking at and deciding what thinking process to use when looking at the picture.
Monday, October 18, 2010
Elizabeth Gilbert Speech
For Wednesdays class we saw a speech on Elizabeth Gilbert that she did at Tedd. It was about the inner genius and where she gets her inner genius from. What I liked about her speech was how she did her speech was how she did it as though she was telling a story from beginning to end. I really liked how motivating she was in helping you as an individual to find that inner genius to help you create your ideas. One of the ideas that she talked about that I see that I already use is how she talks to herself to get your inner genius to help you create your ideas. I do the same but i talk to my brain to see if there is a brain genius that can help my mind do what it needs to do and focus and concentrate to get the job done.
Tuesday, October 12, 2010
Mondays Class assignment
On Monday Jimmy gave the class an assignment to find three unrelated images that when sequenced together that could tell a story. At first I thought this assignment should be easy, but I was wrong. It was a little harder than I thought. What made it hard for me was finding the three images and seeing how they would go together. But then I thought about the story that I wanted to tell and it made looking for the images much easier. I seems to me that with out words it makes it hard to tell a story.
Indentification Chapter
After learning about inspiration and the important role it plays in design, it was nice to read about identification. I thought the chapter on identification was a nice follow up. It was like after figuring out what drives my passion for design, I am now being shown ways to identify those things in the real world.
I thought that most of the chapter on Identification dealt with ways to help the planet by designing products that benefit the planet and how we can keep it green. The thing that I took away from this chapter though was something else. I liked how Aspelund integrated the factor of time in design. My favorite quote from the chapter is “assume everything takes at least 15 minutes”. The way he breaks down the formula of getting your work done and including the constraints and pitfalls of what could happen during your project was a very useful tool.
Everyone knows about Murphy’s Law. Everything that can go wrong will go wrong. The author of this book preps you for the chance that your project will definitely go wrong. It is a no fail situation when you are already prepared for something bad to happen. He goes into great detail, word for word, about how to recognize obstacles before they even come your way and also how to keep constraints on your work so that you stay on task and focused.
I think it’s important that after you find your inspiration, you get a hold of it so that others can see it to and how important it is to you and them. By identifying your work and all the things that go along with it, you produce better art and/or designs.
Sunday, October 10, 2010
Inspiration chapter reading
This chapter was all about inspiration. That is something that has to be important to any artist if they want to succeed. I love the fact that the author encourages the readers to go out and find inspiration, but at the same time, he cautions you to look out for false inspiration. False inspiration is another person’s idea that you follow because you think that’s where your mind is headed. You don’t realize until it’s too late that that’s not the route you wanted to take.
Another way that he suggests you find inspiration is to look at things outside of what you want to make. For example, if you want to design a chair, don’t just look at chairs. Look at different things around you and see what you can take from those places and experiences.
When it comes to art, I have always had a vivid imagination. I have always looked at things from different perspectives than what they really were. This was one of my favorite parts of the chapter when Aspelund says how designers need to get back the imagination they had as a child. Just because you see one thing doesn’t mean you can’t create it to be something else.
One of the main things that fascinates me about the way this book is written is the fact that the author encourages you to be all that you can be but at the same time he warns you to stay on track in order to succeed. You can imagine and create anything by getting some inspiration, but you need to be on top of your game and handle what business needs to be handled. If you have deadlines, project dates and things like that, you can’t let your imagination run wild. You have to find the balance between finding inspiration and getting the work done. In this way, I feel like the book is a guide for those of us who really want to pursue design.
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